Match any other game engine via custom shaders. Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal.Real-Time Physically Based Viewport with Iray Path Tracing No need to worry about tiling, either – Substance Designer handles it automatically. Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx &.Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.Process scans thanks to filters and tools in an adapted to photogrammetry workflow.Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
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